Tuesday, 30 November 2010

What an Experience

My last project was a group project (with graphic design students) and we had to design an experience for a couple who are 55-60, who are visiting the O2 to watch AC/DC’s final show. Oh and arriving in a limo.


The project started off pretty well, we had a pretty strong group. Then it started to slide slowly, first of all the research stage and not everyone pulled their weight. I think that the graphics students didn’t realise how important it was to understand our user and to design an experience that relevant to our user.


So, we designed a new VIP experience and decided to go down the route of keeping the emotional high through the whole experience and nostalgia, also we would have an interactive experience that would allow the user to have a journey with AC/DC. The user would receive a package with ticket around a month before to get them thinking about the experience. The user’s ticket would use RFID technology to allow the user to record information that would be compiled into a personal journal (personalised booklet) that could be treasured.


The idea included a timeline in the journal that would have key dates of AC/DC along with information from the user. The user would scan their ticket to register who they are and then allow the user to supply information on interactive screens which allows the user to type in the information. Key questions would be asked to gain the information for the user’s timeline, this would allow the user to see their journey with AC/DC.


The experience would also have little interactive activities peppered throughout. In the limo the couple would be able to play AC/DC Rock Band also there would be an option to take photos in the limo that would be presented as photobooth style photos. In the O2 VIP lounge the couple would walk around the interactive exhibition finding out facts, watching videos and looking at rare photos. There would be a Xbox Kincet activity where the user would be able to choose the era and then control Angus Young through a AC/DC song.


Our group began to stall a little on our idea and progress was very slow. With a week left before the deadline we were in a little bit of bother. But everyone pulled it around and we done quite well in our final presentation.


Our man on our branding was Jelani Pomell also he helped create the final journal along with Daniel Place. The initial package that the user receives was designed by Luke Petty, Jelani and Daniel. The ticket was design by Marcel Fortune, he also had a hand in the design of the interactive screen stand with Pete Kuznicki. The interfaces was designed by Tom Holmes. I designed our experience and interactive activities through our experience.


Below are some key areas from our presentation.


There are a few little bits that I not happy with but I suppose that is apart of working in a group… enjoy.


Tuesday, 23 November 2010

Solid Work

Here is 3D model I made in SolidWorks for my current project.

more info to follow as the deadline is Thursday and there is still
work to be do.

hope you enjoy


Friday, 19 November 2010

Open Shop, Internet Week

Hello


Long time no speak…


I had the pleasure of visiting some digital design agencies that I wasn’t aware of before. I would like to thank Poke, Digit & Somethin’ Else for an afternoon of wonderful ideas and lovely projects. The agencies were very welcoming I even got a cup of tea at Poke.


First I went to Poke, at the Biscuit Building, they do a lot work online. They focused on their newest project, which is Balloonacy, for Orange. It is a race on across the internet, sounds crazy but it is brilliant. When people explain that is a race across the internet, people sort of look at you blankly and then screw their face up and say “What?”, I cant imagine what is was like for the designers explaining to people. But the execution is simple which make this project so lovely.


Secondly we went to Digit near Brick Lane. These guys do more stuff that I understood with processing (coding). They had some nice projects too, one that stood out was Bob the Lamp. Bob’s mood would be dictated by the RSS feed of the BBC website, the good news there was Bob would be upright and bright but when it was bad news Bob would be down and blue. I liked this as it made me smile and I think that is a big part of interaction design. It was simple and gave an object a personality, which I think is brilliant.


Lastly went to Somethin’ else design, I felt sorry for the person (Paul Bennun) showing us round because it was 6 o’clock and I bet he wanted to go home. He was a really nice bloke, he showed us round the building. They had an array of recording studios for live interactions, which seems pretty cool and they had a huge amount of editing suites. Paul also managed to show a few projects they were working on which involved a website called “Super Me” another cool idea to help teenagers be better at life by watching videos, playing games and other activities. Each time you play a game or watch a video your attributes goes up and you can share this on facebook. This a really lovely idea to get teenagers to realise they are not bad people but they are learning and might need a bit of help along the way.


All these agencies have much more going on than I have explained, I urge all of you to check them out.

Twitter, ahh how Tweet

I have become a member of twitter in order to present on the web, if your interested here is my call sign...

@Keir_Royale83

Monday, 28 June 2010

The Blog Suffers…

Hello there, you may of notice that the blog has been neglected over the past 2 months. This is because I have been working since leaving Uni, which hasn’t left me enough time to update this poor old blog.


Over the summer I hope to launch a website and continue working, so updates maybe few and far between.


Until I find something interesting to blog about.

adios

Experience Working

For 2 weeks in June I was on work experience at a interaction company called Random International. They are considered artist, but I think deep down they don’t like that title, I think they would rather be referred to as designers.


They produce awesome interactive pieces that mainly react to sound and movement. Hopefully I will be going back there for a bit over the summer.


Check them out at their website also they have video on vimeo

Welcome to The Machine

For the final project at uni we had to produce a machine that is started by human touch, then every action had to start another action. We had to have a physical element and a digital element as well.


The project was more about prototyping from the initial working models to the final object.


I decided to make my machine pretty big, it was a meter and half by a meter. It had 5 different actions, I would start the machine by ringing a mobile with a golf ball balance on the top of it. The ball would then run down some pipe to a box that was connected to a piece of wood that was holding up a hammer. When the ball goes into the box the string would pull the piece of away from the hammer and would cause a vibration on the shelf.


Another piece of wood falls from the shelf due to the vibrations with that a piece of acrylic, that is attached to the wood, falls from a pipe to release a ball that would run down the behind my laptop and start an animation that was of a ball falling into cups and would run off the other side of the screen that would release another ball that would fall onto an iPod to play a random song.


There would be a video of this process but due to unforeseen circumstances (and not having time to test the machine as a whole) but I do have images of the final machine. I decided to keep it the look of the machine very miminal with just a hint of colour from the 3 pieces of wood used. Also the boxes were made from acrylic to give a clean look.